![]() On the surface they shouldn’t gel at all, but the more you progress their bond becomes a lot stronger, and you end up caring a great deal about them. Kabbu is a brave and loyal rainbow scarab beetle, Leif is a polite and constantly hungry moth, and Vi is a honey bee who loves sarcasm. On the surface they all have different personalities, but you end up learning a lot about their history, their passions, and their dreams. This allows you to feel a deep connection with them and form a bond with each one. Unlike most RPGs, you stick with the same three characters throughout. ![]() Nothing about Bug Fables is particularly challenging (unless you want it to be), but it makes you want to keep pushing onward, exploring and uncovering the mysteries that Bugaria has to offer. ![]() It has a lot of heart, interesting characters, and straightforward action that has a knack for keeping you engrossed. With Bug Fables, they want to remind you of how wonderful the Thousand-Year Door was, however, they also want to bring you a charming RPG that is just as much about the fundamental systems as it is about its story. Yes, it is similar to Paper Mario, but Moonsprout Games want it to be. The premise and mechanics don’t appear to be anything new, but after playing for ten minutes I was wrong to judge, and my initial impressions were blasted out the water. Visually, it is very similar, and it features insects in fairly standard designed environments, doing typical RPG things in a typical RPG environment. Watch the trailer and it looks like a poor man’s Paper Mario and the Thousand-Year Door. It’s easy to write off a game like Bug Fables: The Everlasting Sapling before you’ve even played it.
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